poseReader - Pose Space Angle Reader Maya Plugin by Michael B. Comet Copyright ©2004 Michael B. Comet This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA For information on poseDeformer contact: Michael B. Comet - comet@comet-cartoons.com or visit http://www.comet-cartooons.com/toons/
DESCRIPTION:
This plugin provides a simple way to easily "read" pose angles from nodes or joints. This allows easy psoe driven deformation or other tasks. Angles can be read with or without twist, and with an easily set min and max angle. The value is then output to a "weight" attribute that can be used to drive a rig or blendshape.
REQUIREMENTS:
This recompiled plugin requires a Windows version of Maya 6.0.
INSTALL:
USAGE:
If the pose is outside of the max angle arc, then the output weight will be zero. If the pose is inside of the min angle arc, then it will be one. If it is inbetween, it will blend between zero to one.
If you choose to have your pose count twisting as part of the pose, then you can set the allowTwist to zero.
Generally speaking you will want the main "Axis" to read for the pose to be the one down the length of the joint chain. I typically align with Y down the chain, instead of Maya X, which is why the script defaults to Y.